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Old Apr 13, 2006, 06:25 PM // 18:25   #1
Ascalonian Squire
 
Join Date: Apr 2006
Guild: The Hellfire Club
Profession: Mo/N
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Arrow MY factions Iway build... lol

Order necro, here's what I had in mind

N/Mo
Awaken the Blood
Order of Pain
Order of Apostasy{E}**
Heal Party
healing seed
hex removal skill
healing breeze
Some form of Res
12/10/8
Blood - 10+4
Curses - 10
Healing - 10
Soul reaping - 5+2


Energy may be a bit of a problem at first... but once the bodies start falling/pets/spirits/whatever dying should be a pretty sick build... comments/suggestions welcome. For those of you who hate IWay, Im with ya, I just like to think up new builds, Obviously OoA has a high cost, like 25energy, but its not something you'll need to spam the entire time, just once they wars move in for the initial attack. Perhaps even with a group that brings along Energizing wind to make OOA alittle more spamable at first... would need some testing.. this build would also work amazingly well with a ranger spike... and since the attack strips the enchantment you dont have to worry about nasty abilities like spell breaker limiting your enchantment removal


***Order of Apostasy
For 5 seconds, whenever a party member hits a foe, that foe loses one
Enchantment. For each Monk Enchantment removed, you lose 20%
Health. Higher Curse levels decreases your own loss of Health.

Last edited by Guiken; Apr 13, 2006 at 06:36 PM // 18:36..
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Old Apr 14, 2006, 05:55 PM // 17:55   #2
Krytan Explorer
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Guild: Steel Phoenix [StP]
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Having Awaken the Blood in an order/sac build is aweful.. Especially since Apostosy takes away 20% already for every monk enchant removed, so remove so enchants in that time and your down to 20% health.. Not good.
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Old Apr 14, 2006, 11:27 PM // 23:27   #3
Wilds Pathfinder
 
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Join Date: Jan 2006
Location: Dublin, Ireland
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If Order Necros can run this skill without constantly dying or running out of energy, it'll be a lethal skill. Trouble is, I don't think they'll be able to.
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Old Apr 15, 2006, 01:43 AM // 01:43   #4
Desert Nomad
 
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I did Order of Apostasy in Alliance battles... Mind you, OoA triggers on EVERY attack, so I encouraged even the casters to wand targets to strip chants while I had it up. If I survived perfectly fine in 12v12, I'm sure I'll survive alrite in 8v8. I used OoA/Heal Area and just stayed away. I had my curses pretty high, too. (might've had them maxed dunno) It's perfectly managable and deadly is all I can say. And btw IWAY was winning Halls with OoA during the event... wonder how no one noticed.
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Old Apr 15, 2006, 06:48 AM // 06:48   #5
Lion's Arch Merchant
 
Join Date: Dec 2005
Location: potland,oregon
Guild: Through the eyes of the dragon [eyes]
Profession: E/W
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ya know if you dont have OoV you can bring Dark Fury.
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Old Apr 15, 2006, 09:23 PM // 21:23   #6
Furnace Stoker
 
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Guild: Quite Vulgar [FUN]
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Apostasy is going to be an instant kill.

20% life sac for each enchantment removed is 5 monk enchantments and you die. 8 people removing monk enchantments per hit. If each of them even remove 1 enchantment you are dead.

Monks spells are spammable adding more dmg to yourself.
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Old Apr 15, 2006, 10:54 PM // 22:54   #7
Krytan Explorer
 
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Order of Apostasy vs Aegis = draw? Order of Apostasy vs Dwaynas Sorrow = lose.

Dwayna's Sorrow, 5e 1 5s
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5...41.

Just felt like bringing that up.
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Old Apr 15, 2006, 10:54 PM // 22:54   #8
Wilds Pathfinder
 
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If i remember correctly, you can get Order of Apostasy down to 11% sac or something around that.
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Old Apr 16, 2006, 08:21 AM // 08:21   #9
Krytan Explorer
 
Join Date: Nov 2005
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i used it during the preview and was one of those iway people winning halls with it, was in mtrx at that time (left cause i couldnt get them to spike)
its perfectly possible to survive, breeze and heal area are fine.
do not use ATB or OOP at the same time, max curses, forget about blood, have healing at 10 and sr at 9 (with minor)

use ts and call when you are putting it up, that way you can get everyone to be hitting something (including casters/trappers)
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Old Apr 17, 2006, 12:48 PM // 12:48   #10
Ascalonian Squire
 
Join Date: Apr 2006
Guild: The Hellfire Club
Profession: Mo/N
Thumbs up Surviveablility

I was messing around with this during the Preview and yeah something like 10-11% sac is what you can get it down to, and it only removes 1 enchant per hit so its not like a rend where you're suddenly loosing 90% health and they drop all enchants, you do have time to react and and healing breeze/heal area/healing touch/whatever work fine to offset the damage, had no surviveability problems and it turned out to be a really useful ability...
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